Large Town: Fìkh Dofǐnu Yile

Fìkh Dofǐnu Yile

Fìkh Dofǐnu Yile
Example Constructi architecture.
StateFederation of Alveria
ProvenceWv-0săbb District
RegionMáku-dong Heath
Founded1211
Community LeaderAdministrator Kthelë Trêyënmê
Area7 km2 (2 mi2)
Average Yearly Temp33°C (91°F)
Average Elevation21828 m (-14285 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population1784
Population Density254 people per km2 (892 people per mi2)
Town AuraCharm
Naming
Native nameFìkh Dofǐnu Yile
Pronunciation/doˈfɪnu/ /ˈjile/
Direct Translation[general; generic] [rubber]
Translation[Not Yet Translated]

Fìkh Dofǐnu Yile (/doˈfɪnu/ /ˈjile/ [general; generic] [rubber]) is a subtropical Large Town located in the Wv-0săbb District of the Federation of Alveria.

The name Fìkh Dofǐnu Yile is derived from the Constructi language, as Fìkh Dofǐnu Yile was founded by Tregadsî Zlkêthënm, who was culturaly Constructi.

Climate

Fìkh Dofǐnu Yile has a yearly average temperature of 33°C (91°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 29°C (84°F). Fìkh Dofǐnu Yile receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Fìkh Dofǐnu Yile covers an area of nearly 7 km2 (2 mi2), and an average elevation of 21828 m (-14285 ft) above sea level.

Overview

Fìkh Dofǐnu Yile was founded durring the early 13th century in winter of the year 1211, by Tregadsî Zlkêthënm. The establishment of Fìkh Dofǐnu Yile was somewhat plagued by a lack of willing colonists, leading to Tregadsî Zlkêthënm electing to pay people to resettle in Fìkh Dofǐnu Yile.

Fìkh Dofǐnu Yile was built using the conventions of Constructi durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Fìkh Dofǐnu Yile is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Fìkh Dofǐnu Yile is is constructed arround a series of broad cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Fìkh Dofǐnu Yile weathering a full scale bombardment durring a siege. Fìkh Dofǐnu Yile's budget focused millitary grade defenses has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Fìkh Dofǐnu Yile seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Fìkh Dofǐnu Yile has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Dofǐnu Yile. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Dofǐnu Yile's parks.

Fìkh Dofǐnu Yile has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Dofǐnu Yile.

Fìkh Dofǐnu Yile has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Dofǐnu Yile has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Dofǐnu Yile has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Dofǐnu Yile's public wards, blessings, and other arcane systems.

Fìkh Dofǐnu Yile has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Dofǐnu Yile's natural decorations nor waterways.

Fìkh Dofǐnu Yile has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fìkh Dofǐnu Yile has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Dofǐnu Yile has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Dofǐnu Yile's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, spring is long in Fìkh Dofǐnu Yile.

The Howler near Fìkh Dofǐnu Yile are known to be quite timid.

Fìkh Dofǐnu Yile's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Enchantment energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 7243 m2
    • Cattle and Similar Creatures: 446
    • Poultry: 5352
    • Swine: 356
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 178

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 5
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 13
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 9
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 10
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 4
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 5
  • Housekeepers: 5
  • Housemaids: 9
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 6
  • Restaurateur: 7
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 5
  • Millers: 4
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 5
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 11
  • Monks, Monastic: 6
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 6
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 5
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 6
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 6

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 2
  • Tallowmakers: 3

585 of Fìkh Dofǐnu Yile's population work within a Foundational Occupation.

1057 of Fìkh Dofǐnu Yile's population do not work in a formal occupation, but do contribute to the local economy. 142 (8%) are noncontributers.

Points of Interest

Fìkh Dofǐnu Yile has a substantial mill pond located a short distance from town.

POI

History

A local has came up with a wonderful new idea (7061 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the early 2nd century, Fìkh Dofǐnu Yile was attacked by savage ghoulss living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Dofǐnu Yile lost 180 people, 145 livestock, and 60 buildings. The conflict ended after roughly 204, when members of Fìkh Dofǐnu Yile's militia enacted an operation to escort a specific 's family member to a safe location. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with pitched battle between both forces, which ended in victory for Fìkh Dofǐnu Yile's forces. The war is remembered in legend by Fìkh Dofǐnu Yile's bards, historians, and legend keepers.

History